![moebius empire rising moebius empire rising](https://www.dlh.net/public/data/cache/1280x0/b0491f32185927dc8eba65161ca2a7bd8ca34ca9.jpg)
These puzzles are very brief, but it’s nice to test my profiling capabilities, and they are all optional. Like the objects, you have to click on various physical attributes, but instead of playing a matching game, you have to determine what messages these people send by their expressions, clothing, or way they hold their hands. Most characters you meet, both central and peripheral, can be analyzed for a quick assessment of their personalities. People, on the other hand, provide a more difficult challenge to analyze. These were generally simple since they are just a matter of matching pictures.
![moebius empire rising moebius empire rising](http://torrent3.ru/uploads/posts/2014-04/1398426471_moebius-empire-rising-5.jpg)
Objects are appraised by clicking on various details and determining what other historical object details match to make a final analysis. Over the course of the story, you are given subjects to analyze, be they people or objects. Malachi’s keen skills make for extremely original analysis puzzles. I will admit, however, to being delighted to see Malachi pull a slice of chocolate cake on a plate from his blazer and present it to a wealthy politician. The characters all look good but suffer from dated animations, which make walking and interacting tend to look a little silly, especially when objects float around hands instead of in them. Backgrounds are detailed and romantically illustrated, and characters and objects are all 3D models. Like Phoenix Online’s other games, Moebius is a point-and-click affair, but it is not done in the retro, pixelated style like Wadjet Eye is known for. The relationship between them buds at a slightly different level than common bromance it is to the point where I found myself yelling at the screen, “Just come out with it already!” Still, what does happen never feels forced or overwrought, and I genuinely liked the two of them as a singular concept by the end of the game. Over the course of his travels, Malachi comes across the strong, blonde all-American David Walker, who becomes his protector and his foil. Though events that lead our unlikeable protagonist to investigate a death in Italy are absurd at best, the rest of the tale feels fresh and interesting. Because of his extensive knowledge of history, a secretive organization run by an eccentric billionaire takes interest in using Malachi to unravel a larger, international mystery. The game focuses on a snide antique appraiser, Malachi Rector, who runs an office in Manhattan with his assistant, Gretchen.